Your school’s name and colours
The game carries your logo, so pupils play the school’s own game. Here: the fictional Basisschool De Lichtkoepel.
Example · education
Vocabulary practice your pupils want to keep doing.
An English word, four Dutch translations, 15 words per level. Every right answer lights a window in a tower in a city at night; finish the level and the whole tower glows. We made Lexilight for a fictional primary school to show what a learning game in your own school’s name can look like.

Basisschool De Lichtkoepel is a fictional school we made up for this example.


The game carries your logo, so pupils play the school’s own game. Here: the fictional Basisschool De Lichtkoepel.
Per class, method or theme, and for any language pair. New lists are just data, no new app.
Points, streaks, stars and a day streak, with a leaderboard by nickname. No lives: a mistake is a chance to learn.
Wrong words come back at the end of a level and in a practice round, until they stick.
Phone, tablet, Chromebook or classroom screen. It runs in the browser, nothing to install.
No accounts and no tracking. Progress stays on the device; the leaderboard only knows a nickname.
Pronunciation by the device’s own voice. Dutch and English interface; more languages on request.
Tell us which subject, which group and which words. We’ll think along about the game and what fits your lessons.
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